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 Inläggsrubrik: Release Notes Season 1 2015
InläggPostat: 09 dec 2014, 17:41 
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Blev medlem: 16 dec 2010, 15:21
Inlägg: 1147
Ort: Helsingborg
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Teams
    Teams no longer show a public join button when not recruiting.
    Fixed car preview image and its loading process in team registration modal dialog.
    Changed available registration options when a user is rejoining a session (after withdrawing).

    When renaming "Team [my name]", the team will be created properly, and be counted properly toward the maximum team limit.

Optimizations

    More requests to dynamic web data have been targeted more precisely to conserve bandwidth.

    The "Are you still there" page won't scroll the browser away from the top of the page if it was already near the top.

Hosted Sessions

    Hosted session sub-session details are shown in readable formats now (1 hour, 20 minutes instead of 80 minutes).

    Host a Race and Hosted Races pages' load times have been improved significantly.
Leagues
    League Sessions page's load time has been improved significantly.
Results

    In the event that race event data is still being processed for results, the page will show that state.

    Fixed the 1969 date bug.
    When hosting a session with a restriction for results to be viewed only by the participants, the purchaser of the hosted session may also look at the results.

    We no longer log penalty set/clear events unless it's a Qualify or Race session (similar to get in/out of car).

Misc
    You may now message members from their account profile page.
    Server farms are identified in a more consistent manner, using flag icons with rollover tooltips.
    Hovering a rejected registration button now shows you the reason you've been rejected.
    What's Hot Widget & Race Planner now handle errors more gracefully, and registration error message are shown.
    Setting wind speeds for test mode in KPH should now give the proper upper and lower bounds for that unit after refreshing.

Simulation:

Pit Guy
    There is a new lollipop guy using a new animation system, which allows improved animations. This new system now allows us to save your pit guy to the replay.

Driver Swaps
    Fixed a bunch of bugs involved with the handling of swapping team drivers around that was causing all kinds of different pitting related issues, such as incorrect invalid pit entry black flags when towing, getting stuck in a tow loop if stopped very close to your pit stall but not in it, car physics popping when driver swapping, etc.

    Fixed a bug that could cause the server to fail to release the team's car from the driver if their sim crashed or they closed the sim using ALT-F4 or the close-window [x] button.

Net Code

    The multiplayer prediction code has been improved, reducing the effect of internet latency on braking and acceleration zones. This was already being done for cornering. Now a car ahead of you should not appear to out brake you by as much when approaching a corner.

Radio

    There is a new Radio Black Box accessed via F10 from both in-car and out-of-car.
    Fixed a bug in the radio that would prevent you from hearing people speak or seeing their text chat if the channel you had your transmitter set to was muted.
    Fixed a bug that would cause your radio's transmitter to switch channels if you removed an earlier channel from the radio.

UI
    Revert last season's Relative Standings Black Box changes, now all cars will now show up in the list again, until that code can more reliably detect that a driver is out of their car.

Race Control
    Fixed a bug that was preventing dropped races within a race week from being so marked.
    In Lone Qualify, when returning to pits we now return to the Qualifying-exit stall, not the team's Pit stall.
    Fixed the bug where you could get out of the car if stopped near the pits but in line with your pit stall.

Telemetry
    Fixed the off-by-1 bug in CarClassPos telemetry output.
    Dump team name to telemetry along with team ID.
    Optionally push disk telemetry to memory when a commercial client is running non-official race sessions (for motion simulators).

Cars:

BMW Z4 GT3
    Updated setup.

Cadillac CTS-V Racecar
    Fixed speedometer inaccuracy.

Chevrolet Camaro Class B
    Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
    Added more tire degradation.
    Updated setups.

Chevrolet Impala Old Class B
    Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
    Added more tire degradation.

Chevrolet Impala-COT
    Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
    Added more tire degradation.
    Added gateway_oval setup.

Chevrolet National Impala
    Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
    Added more tire degradation.
    Updated setups.

Chevrolet Silverado
    Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
    Added more tire degradation.
    Updated setups.

Chevrolet SS-Gen6
    Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
    Added more tire degradation.
    Added gateway_oval setup.

Dallara DW12
    Updates to the tires and engine.
    Added tire degradation for the faster ovals (we already had it at road courses and short ovals).
    Updated setups.
    Limit fuel consumption and increase engine temperature while the car is at rest.

Dallara IndyCar - circa 2011
    Fixed a bug where sponsors were not showing up.
    Updates to tires.

Ford Falcon FG V8
    Now available for purchase! This car has identical physics to the Holden Commodore VF V8, and the two cars can share setups.

Ford Fusion-Gen6
    Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
    Added more tire degradation.
    Added gateway_oval setup.

Ford GT
    Added a distant external sound layer and also improved the rest of the engine sounds too.

Ford GT GT3
    Added a distant external sound layer and also improved the rest of the engine sounds too.
    Reduced weight by 45 kg.
    Brakes are not quite as strong.
    Adjusted the power ramp side of the diff to 80 degrees.

Ford Mustang Class B
    Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
    Added more tire degradation.
    Updated setups.

Holden Commodore VF V8
    Numbers changed to match the new Ford Falcon FG V8.

Kia Optima
    Add missing windshield tear-off black box UI element.

McLaren MP4-12C GT3
    Reduced weight by 15 kg.
    Updated setup.

Silver Crown
    Updated aerodynamics, tires, suspension, engine, rear axle, plus more.
    Updated setups.

Sprint Car
    Updated aerodynamics, tires, suspension, engine, rear axle, plus more.
    Updated setups.

Super Late Model
    Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
    Added more tire degradation.

Toyota Camry-Gen6
    Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
    Added more tire degradation.
    Added gateway_oval setup.

Williams-Toyota FW31
    Lowered allowable minimum tire pressures.
    Updated setups.

Tracks:

Circuit de Spa-Francorchamps
    Night mode is now available.

Indianapolis Motor Speedway
    Fixed a geometry bug in the grass of Turn 2 on the Road Course.

New Hampshire Motor Speedway
    Fixed floating cones in Turns 1 and 2 of the Road Course.

Twin Ring Motegi
    Fixed an issue with the TV2 camera set of the Grand Prix configuration.


_________________
//Christian Olsson

Ladda ner mina layouter på Trading paints!
Steamalias: Chrillster
Steamspel: Asetto Corsa, iRacing, GTR2, GTL, DiRT Rally, ETR 2, Project Cars.
Slow in, slow out racing.


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